ActionDirector  1.0.0
The action director's cut for rapid actions integration
ActionDirector.ActionAddForce Class Reference

Add force to a rigidbody (physic) More...

Inheritance diagram for ActionDirector.ActionAddForce:

Public Member Functions

override void Run ()
 

Public Attributes

Vector3 force
 
Vector3 force2d
 
ForceMode mode
 
ForceMode2D mode2d
 
Rigidbody body = null
 
Rigidbody2D body2d = null
 
bool is2d
 

Detailed Description

Add force to a rigidbody (physic)

This action use the unity RigidBody.AddForce method. For more details (3d), Please see https://docs.unity3d.com/ScriptReference/Rigidbody.AddForce.html For more details (2d), Please see https://docs.unity3d.com/ScriptReference/Rigidbody2D.AddForce.html

Member Data Documentation

Rigidbody ActionDirector.ActionAddForce.body = null

The 3d ridigbody to affect

Rigidbody2D ActionDirector.ActionAddForce.body2d = null

The 2d ridigbody to affect

Vector3 ActionDirector.ActionAddForce.force

Force vector in world coordinates.

Vector3 ActionDirector.ActionAddForce.force2d

Force vector in world coordinates.

bool ActionDirector.ActionAddForce.is2d

Are we using 2d or 3d physic

ForceMode ActionDirector.ActionAddForce.mode

The method used to apply the specified force.

ForceMode2D ActionDirector.ActionAddForce.mode2d

The method used to apply the specified force.


The documentation for this class was generated from the following file: