ActionDirector  1.0.0
The action director's cut for rapid actions integration
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123]
 CAction
 CActionDirector.ActionAddForceAdd force to a rigidbody (physic)
 CActionDirector.ActionAddTorqueAdd torque to a rigidbody (physic)
 CActionDirector.ActionAnimatorSetParameterUpdate an animator parameter
 CActionDirector.ActionAxisRunActionSetup actions on an input axis button
 CActionDirector.ActionBreakBreak the execution of the game
 CActionDirector.ActionButtonRunActionLaunch an action when a input button event happens
 CActionDirector.ActionCloneClone a transform object
 CActionDirector.ActionCollideRunActionLaunch an action when there is a collision with another collider
 CActionDirector.ActionContainerMain action container
 CActionDirector.ActionDestroyDestroy a transform object
 CActionDirector.ActionDurationBase class for all duration actions
 CActionDirector.ActionBarNumberByUpdate a progress bar image
 CActionDirector.ActionBlinkMake an image (UI Graphic or SpriteRenderer) blink
 CActionDirector.ActionFadeInFadeIn an image (UI Graphic or SpriteRenderer)
 CActionDirector.ActionFadeOutFadeOut an image (UI Graphic or SpriteRenderer)
 CActionDirector.ActionLabelNumberByUpdate a UI Text representing numbers
 CActionDirector.ActionMoveBodyToObjectMove a rigid body object to a transform object
 CActionDirector.ActionMoveByMove a Transform object by a vector distance
 CActionDirector.ActionMoveToMove a Transform object to a vector point
 CActionDirector.ActionMoveToObjectMove a Transform object to a transform object
 CActionDirector.ActionRotateByRotate a Transform object by a vector angle
 CActionDirector.ActionRotateToRotate a Transform object to a vector angle
 CActionDirector.ActionRotateToObjectRotate a Transform object to point at another Transform object
 CActionDirector.ActionScaleByScale a tranform object by a vector
 CActionDirector.ActionScaleToScale a tranform object to a vector
 CActionDirector.ActionScaleToObjectScale a tranform object to the same scale of another transform object
 CActionDirector.ActionTintTint the color of an image (UI Graphic or SpriteRenderer)
 CActionDirector.ActionEventCall a UnityEvent
 CActionDirector.ActionForkFork a list of action
 CActionDirector.ActionHideHide an image (UI Graphic or SpriteRenderer)
 CActionDirector.ActionHTTPCallMake an HTTP call to a URL
 CActionDirector.ActionIncNumberByIncrement values of a BarNumberBy action and/or LabelNumberBy action
 CActionDirector.ActionLogLog a message in the console window
 CActionDirector.ActionMouseRunActionLaunch an action when a mouse event happens
 CActionDirector.ActionPlaySoundPlay a sound
 CActionDirector.ActionRepeatRepeat an action
 CActionDirector.ActionResetStateReset a transform object state
 CActionDirector.ActionRunActionRun an action
 CActionDirector.ActionSaveStateSave a transform object state
 CActionDirector.ActionSequenceRun a sequence of actions
 CActionDirector.ActionSequenceStaticRun the next action in a list of actions
 CActionDirector.ActionSetActiveChange the active state of a game object or a component
 CActionDirector.ActionSetParentChange the parent of a transform object
 CActionDirector.ActionSetVelocitySet a velocity vector to a rigidbody (physic)
 CActionDirector.ActionShowShow an image (UI Graphic or SpriteRenderer)
 CActionDirector.ActionSleepSleep and wait
 CActionDirector.ActionStopActionStop an action
 CActionDirector.ActionStopSoundStop a sound
 CActionDirector.ActionDuration.EaseAll possible eases for a duration action
 CActionDirector.ActionHTTPCall.HTTPVariableHTTP variable
 CActionDirector.ActionLabelNumberBy.RangeIntValueRange of int values