|
ActionDirector
1.0.0
The action director's cut for rapid actions integration
|
| ▼CAction | |
| CActionDirector.ActionAddForce | Add force to a rigidbody (physic) |
| CActionDirector.ActionAddTorque | Add torque to a rigidbody (physic) |
| CActionDirector.ActionAnimatorSetParameter | Update an animator parameter |
| CActionDirector.ActionAxisRunAction | Setup actions on an input axis button |
| CActionDirector.ActionBreak | Break the execution of the game |
| CActionDirector.ActionButtonRunAction | Launch an action when a input button event happens |
| CActionDirector.ActionClone | Clone a transform object |
| CActionDirector.ActionCollideRunAction | Launch an action when there is a collision with another collider |
| CActionDirector.ActionContainer | Main action container |
| CActionDirector.ActionDestroy | Destroy a transform object |
| ▼CActionDirector.ActionDuration | Base class for all duration actions |
| CActionDirector.ActionBarNumberBy | Update a progress bar image |
| CActionDirector.ActionBlink | Make an image (UI Graphic or SpriteRenderer) blink |
| CActionDirector.ActionFadeIn | FadeIn an image (UI Graphic or SpriteRenderer) |
| CActionDirector.ActionFadeOut | FadeOut an image (UI Graphic or SpriteRenderer) |
| CActionDirector.ActionLabelNumberBy | Update a UI Text representing numbers |
| CActionDirector.ActionMoveBodyToObject | Move a rigid body object to a transform object |
| CActionDirector.ActionMoveBy | Move a Transform object by a vector distance |
| CActionDirector.ActionMoveTo | Move a Transform object to a vector point |
| CActionDirector.ActionMoveToObject | Move a Transform object to a transform object |
| CActionDirector.ActionRotateBy | Rotate a Transform object by a vector angle |
| CActionDirector.ActionRotateTo | Rotate a Transform object to a vector angle |
| CActionDirector.ActionRotateToObject | Rotate a Transform object to point at another Transform object |
| CActionDirector.ActionScaleBy | Scale a tranform object by a vector |
| CActionDirector.ActionScaleTo | Scale a tranform object to a vector |
| CActionDirector.ActionScaleToObject | Scale a tranform object to the same scale of another transform object |
| CActionDirector.ActionTint | Tint the color of an image (UI Graphic or SpriteRenderer) |
| CActionDirector.ActionEvent | Call a UnityEvent |
| CActionDirector.ActionFork | Fork a list of action |
| CActionDirector.ActionHide | Hide an image (UI Graphic or SpriteRenderer) |
| CActionDirector.ActionHTTPCall | Make an HTTP call to a URL |
| CActionDirector.ActionIncNumberBy | Increment values of a BarNumberBy action and/or LabelNumberBy action |
| CActionDirector.ActionLog | Log a message in the console window |
| CActionDirector.ActionMouseRunAction | Launch an action when a mouse event happens |
| CActionDirector.ActionPlaySound | Play a sound |
| CActionDirector.ActionRepeat | Repeat an action |
| CActionDirector.ActionResetState | Reset a transform object state |
| CActionDirector.ActionRunAction | Run an action |
| CActionDirector.ActionSaveState | Save a transform object state |
| CActionDirector.ActionSequence | Run a sequence of actions |
| CActionDirector.ActionSequenceStatic | Run the next action in a list of actions |
| CActionDirector.ActionSetActive | Change the active state of a game object or a component |
| CActionDirector.ActionSetParent | Change the parent of a transform object |
| CActionDirector.ActionSetVelocity | Set a velocity vector to a rigidbody (physic) |
| CActionDirector.ActionShow | Show an image (UI Graphic or SpriteRenderer) |
| CActionDirector.ActionSleep | Sleep and wait |
| CActionDirector.ActionStopAction | Stop an action |
| CActionDirector.ActionStopSound | Stop a sound |
| CActionDirector.ActionDuration.Ease | All possible eases for a duration action |
| CActionDirector.ActionHTTPCall.HTTPVariable | HTTP variable |
| CActionDirector.ActionLabelNumberBy.RangeIntValue | Range of int values |