ActionDirector  1.0.0
The action director's cut for rapid actions integration
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 NActionDirector
 CActionAddForceAdd force to a rigidbody (physic)
 CActionAddTorqueAdd torque to a rigidbody (physic)
 CActionAnimatorSetParameterUpdate an animator parameter
 CActionAxisRunActionSetup actions on an input axis button
 CActionBarNumberByUpdate a progress bar image
 CActionBlinkMake an image (UI Graphic or SpriteRenderer) blink
 CActionBreakBreak the execution of the game
 CActionButtonRunActionLaunch an action when a input button event happens
 CActionCloneClone a transform object
 CActionCollideRunActionLaunch an action when there is a collision with another collider
 CActionContainerMain action container
 CActionDestroyDestroy a transform object
 CActionDurationBase class for all duration actions
 CEaseAll possible eases for a duration action
 CActionEventCall a UnityEvent
 CActionFadeInFadeIn an image (UI Graphic or SpriteRenderer)
 CActionFadeOutFadeOut an image (UI Graphic or SpriteRenderer)
 CActionForkFork a list of action
 CActionHideHide an image (UI Graphic or SpriteRenderer)
 CActionHTTPCallMake an HTTP call to a URL
 CHTTPVariableHTTP variable
 CActionIncNumberByIncrement values of a BarNumberBy action and/or LabelNumberBy action
 CActionLabelNumberByUpdate a UI Text representing numbers
 CRangeIntValueRange of int values
 CActionLogLog a message in the console window
 CActionMouseRunActionLaunch an action when a mouse event happens
 CActionMoveBodyToObjectMove a rigid body object to a transform object
 CActionMoveByMove a Transform object by a vector distance
 CActionMoveToMove a Transform object to a vector point
 CActionMoveToObjectMove a Transform object to a transform object
 CActionPlaySoundPlay a sound
 CActionRepeatRepeat an action
 CActionResetStateReset a transform object state
 CActionRotateByRotate a Transform object by a vector angle
 CActionRotateToRotate a Transform object to a vector angle
 CActionRotateToObjectRotate a Transform object to point at another Transform object
 CActionRunActionRun an action
 CActionSaveStateSave a transform object state
 CActionScaleByScale a tranform object by a vector
 CActionScaleToScale a tranform object to a vector
 CActionScaleToObjectScale a tranform object to the same scale of another transform object
 CActionSequenceRun a sequence of actions
 CActionSequenceStaticRun the next action in a list of actions
 CActionSetActiveChange the active state of a game object or a component
 CActionSetParentChange the parent of a transform object
 CActionSetVelocitySet a velocity vector to a rigidbody (physic)
 CActionShowShow an image (UI Graphic or SpriteRenderer)
 CActionSleepSleep and wait
 CActionStopActionStop an action
 CActionStopSoundStop a sound
 CActionTintTint the color of an image (UI Graphic or SpriteRenderer)