|
ActionDirector
1.0.0
The action director's cut for rapid actions integration
|
| ▼NActionDirector | |
| CActionAddForce | Add force to a rigidbody (physic) |
| CActionAddTorque | Add torque to a rigidbody (physic) |
| CActionAnimatorSetParameter | Update an animator parameter |
| CActionAxisRunAction | Setup actions on an input axis button |
| CActionBarNumberBy | Update a progress bar image |
| CActionBlink | Make an image (UI Graphic or SpriteRenderer) blink |
| CActionBreak | Break the execution of the game |
| CActionButtonRunAction | Launch an action when a input button event happens |
| CActionClone | Clone a transform object |
| CActionCollideRunAction | Launch an action when there is a collision with another collider |
| CActionContainer | Main action container |
| CActionDestroy | Destroy a transform object |
| ▼CActionDuration | Base class for all duration actions |
| CEase | All possible eases for a duration action |
| CActionEvent | Call a UnityEvent |
| CActionFadeIn | FadeIn an image (UI Graphic or SpriteRenderer) |
| CActionFadeOut | FadeOut an image (UI Graphic or SpriteRenderer) |
| CActionFork | Fork a list of action |
| CActionHide | Hide an image (UI Graphic or SpriteRenderer) |
| ▼CActionHTTPCall | Make an HTTP call to a URL |
| CHTTPVariable | HTTP variable |
| CActionIncNumberBy | Increment values of a BarNumberBy action and/or LabelNumberBy action |
| ▼CActionLabelNumberBy | Update a UI Text representing numbers |
| CRangeIntValue | Range of int values |
| CActionLog | Log a message in the console window |
| CActionMouseRunAction | Launch an action when a mouse event happens |
| CActionMoveBodyToObject | Move a rigid body object to a transform object |
| CActionMoveBy | Move a Transform object by a vector distance |
| CActionMoveTo | Move a Transform object to a vector point |
| CActionMoveToObject | Move a Transform object to a transform object |
| CActionPlaySound | Play a sound |
| CActionRepeat | Repeat an action |
| CActionResetState | Reset a transform object state |
| CActionRotateBy | Rotate a Transform object by a vector angle |
| CActionRotateTo | Rotate a Transform object to a vector angle |
| CActionRotateToObject | Rotate a Transform object to point at another Transform object |
| CActionRunAction | Run an action |
| CActionSaveState | Save a transform object state |
| CActionScaleBy | Scale a tranform object by a vector |
| CActionScaleTo | Scale a tranform object to a vector |
| CActionScaleToObject | Scale a tranform object to the same scale of another transform object |
| CActionSequence | Run a sequence of actions |
| CActionSequenceStatic | Run the next action in a list of actions |
| CActionSetActive | Change the active state of a game object or a component |
| CActionSetParent | Change the parent of a transform object |
| CActionSetVelocity | Set a velocity vector to a rigidbody (physic) |
| CActionShow | Show an image (UI Graphic or SpriteRenderer) |
| CActionSleep | Sleep and wait |
| CActionStopAction | Stop an action |
| CActionStopSound | Stop a sound |
| CActionTint | Tint the color of an image (UI Graphic or SpriteRenderer) |