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ActionDirector
1.0.0
The action director's cut for rapid actions integration
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Classes | |
| class | ActionAddForce |
| Add force to a rigidbody (physic) More... | |
| class | ActionAddTorque |
| Add torque to a rigidbody (physic) More... | |
| class | ActionAnimatorSetParameter |
| Update an animator parameter. More... | |
| class | ActionAxisRunAction |
| Setup actions on an input axis button. More... | |
| class | ActionBarNumberBy |
| Update a progress bar image. More... | |
| class | ActionBlink |
| Make an image (UI Graphic or SpriteRenderer) blink. More... | |
| class | ActionBreak |
| Break the execution of the game. More... | |
| class | ActionButtonRunAction |
| Launch an action when a input button event happens. More... | |
| class | ActionClone |
| Clone a transform object. More... | |
| class | ActionCollideRunAction |
| Launch an action when there is a collision with another collider. More... | |
| class | ActionContainer |
| Main action container. More... | |
| class | ActionDestroy |
| Destroy a transform object. More... | |
| class | ActionDuration |
| Base class for all duration actions. More... | |
| class | ActionEvent |
| Call a UnityEvent. More... | |
| class | ActionFadeIn |
| FadeIn an image (UI Graphic or SpriteRenderer) More... | |
| class | ActionFadeOut |
| FadeOut an image (UI Graphic or SpriteRenderer) More... | |
| class | ActionFork |
| Fork a list of action. More... | |
| class | ActionHide |
| Hide an image (UI Graphic or SpriteRenderer) More... | |
| class | ActionHTTPCall |
| Make an HTTP call to a URL. More... | |
| class | ActionIncNumberBy |
| Increment values of a BarNumberBy action and/or LabelNumberBy action. More... | |
| class | ActionLabelNumberBy |
| Update a UI Text representing numbers. More... | |
| class | ActionLog |
| Log a message in the console window. More... | |
| class | ActionMouseRunAction |
| Launch an action when a mouse event happens. More... | |
| class | ActionMoveBodyToObject |
| Move a rigid body object to a transform object. More... | |
| class | ActionMoveBy |
| Move a Transform object by a vector distance. More... | |
| class | ActionMoveTo |
| Move a Transform object to a vector point. More... | |
| class | ActionMoveToObject |
| Move a Transform object to a transform object. More... | |
| class | ActionPlaySound |
| Play a sound. More... | |
| class | ActionRepeat |
| Repeat an action. More... | |
| class | ActionResetState |
| Reset a transform object state. More... | |
| class | ActionRotateBy |
| Rotate a Transform object by a vector angle. More... | |
| class | ActionRotateTo |
| Rotate a Transform object to a vector angle. More... | |
| class | ActionRotateToObject |
| Rotate a Transform object to point at another Transform object. More... | |
| class | ActionRunAction |
| Run an action. More... | |
| class | ActionSaveState |
| Save a transform object state. More... | |
| class | ActionScaleBy |
| Scale a tranform object by a vector. More... | |
| class | ActionScaleTo |
| Scale a tranform object to a vector. More... | |
| class | ActionScaleToObject |
| Scale a tranform object to the same scale of another transform object. More... | |
| class | ActionSequence |
| Run a sequence of actions. More... | |
| class | ActionSequenceStatic |
| Run the next action in a list of actions. More... | |
| class | ActionSetActive |
| Change the active state of a game object or a component. More... | |
| class | ActionSetParent |
| Change the parent of a transform object. More... | |
| class | ActionSetVelocity |
| Set a velocity vector to a rigidbody (physic) More... | |
| class | ActionShow |
| Show an image (UI Graphic or SpriteRenderer) More... | |
| class | ActionSleep |
| Sleep and wait. More... | |
| class | ActionStopAction |
| Stop an action. More... | |
| class | ActionStopSound |
| Stop a sound. More... | |
| class | ActionTint |
| Tint the color of an image (UI Graphic or SpriteRenderer) More... | |