ActionDirector  1.0.0
The action director's cut for rapid actions integration
ActionDirector Namespace Reference

Classes

class  ActionAddForce
 Add force to a rigidbody (physic) More...
 
class  ActionAddTorque
 Add torque to a rigidbody (physic) More...
 
class  ActionAnimatorSetParameter
 Update an animator parameter. More...
 
class  ActionAxisRunAction
 Setup actions on an input axis button. More...
 
class  ActionBarNumberBy
 Update a progress bar image. More...
 
class  ActionBlink
 Make an image (UI Graphic or SpriteRenderer) blink. More...
 
class  ActionBreak
 Break the execution of the game. More...
 
class  ActionButtonRunAction
 Launch an action when a input button event happens. More...
 
class  ActionClone
 Clone a transform object. More...
 
class  ActionCollideRunAction
 Launch an action when there is a collision with another collider. More...
 
class  ActionContainer
 Main action container. More...
 
class  ActionDestroy
 Destroy a transform object. More...
 
class  ActionDuration
 Base class for all duration actions. More...
 
class  ActionEvent
 Call a UnityEvent. More...
 
class  ActionFadeIn
 FadeIn an image (UI Graphic or SpriteRenderer) More...
 
class  ActionFadeOut
 FadeOut an image (UI Graphic or SpriteRenderer) More...
 
class  ActionFork
 Fork a list of action. More...
 
class  ActionHide
 Hide an image (UI Graphic or SpriteRenderer) More...
 
class  ActionHTTPCall
 Make an HTTP call to a URL. More...
 
class  ActionIncNumberBy
 Increment values of a BarNumberBy action and/or LabelNumberBy action. More...
 
class  ActionLabelNumberBy
 Update a UI Text representing numbers. More...
 
class  ActionLog
 Log a message in the console window. More...
 
class  ActionMouseRunAction
 Launch an action when a mouse event happens. More...
 
class  ActionMoveBodyToObject
 Move a rigid body object to a transform object. More...
 
class  ActionMoveBy
 Move a Transform object by a vector distance. More...
 
class  ActionMoveTo
 Move a Transform object to a vector point. More...
 
class  ActionMoveToObject
 Move a Transform object to a transform object. More...
 
class  ActionPlaySound
 Play a sound. More...
 
class  ActionRepeat
 Repeat an action. More...
 
class  ActionResetState
 Reset a transform object state. More...
 
class  ActionRotateBy
 Rotate a Transform object by a vector angle. More...
 
class  ActionRotateTo
 Rotate a Transform object to a vector angle. More...
 
class  ActionRotateToObject
 Rotate a Transform object to point at another Transform object. More...
 
class  ActionRunAction
 Run an action. More...
 
class  ActionSaveState
 Save a transform object state. More...
 
class  ActionScaleBy
 Scale a tranform object by a vector. More...
 
class  ActionScaleTo
 Scale a tranform object to a vector. More...
 
class  ActionScaleToObject
 Scale a tranform object to the same scale of another transform object. More...
 
class  ActionSequence
 Run a sequence of actions. More...
 
class  ActionSequenceStatic
 Run the next action in a list of actions. More...
 
class  ActionSetActive
 Change the active state of a game object or a component. More...
 
class  ActionSetParent
 Change the parent of a transform object. More...
 
class  ActionSetVelocity
 Set a velocity vector to a rigidbody (physic) More...
 
class  ActionShow
 Show an image (UI Graphic or SpriteRenderer) More...
 
class  ActionSleep
 Sleep and wait. More...
 
class  ActionStopAction
 Stop an action. More...
 
class  ActionStopSound
 Stop a sound. More...
 
class  ActionTint
 Tint the color of an image (UI Graphic or SpriteRenderer) More...