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ActionDirector
1.0.0
The action director's cut for rapid actions integration
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Add torque to a rigidbody (physic) More...
Public Member Functions | |
| override void | Run () |
Public Attributes | |
| Vector3 | torque |
| float | torque2d |
| ForceMode | mode |
| ForceMode2D | mode2d |
| Rigidbody | body = null |
| Rigidbody2D | body2d = null |
| bool | is2d |
Add torque to a rigidbody (physic)
This action use the unity RigidBody.AddTorque method. For more details (3d), Please see https://docs.unity3d.com/ScriptReference/Rigidbody.AddTorque.html For more details (2d), Please see https://docs.unity3d.com/ScriptReference/Rigidbody2D.AddTorque.html
| Rigidbody ActionDirector.ActionAddTorque.body = null |
The 3d ridigbody to affect
| Rigidbody2D ActionDirector.ActionAddTorque.body2d = null |
The 2d ridigbody to affect
| bool ActionDirector.ActionAddTorque.is2d |
Are we using 2d or 3d physic
| ForceMode ActionDirector.ActionAddTorque.mode |
The force mode to use.
| ForceMode2D ActionDirector.ActionAddTorque.mode2d |
The force mode to use.
| Vector3 ActionDirector.ActionAddTorque.torque |
Torque vector in world coordinates.
| float ActionDirector.ActionAddTorque.torque2d |
Torque to apply.