ActionDirector  1.0.0
The action director's cut for rapid actions integration
ActionDirector.ActionAddTorque Class Reference

Add torque to a rigidbody (physic) More...

Inheritance diagram for ActionDirector.ActionAddTorque:

Public Member Functions

override void Run ()
 

Public Attributes

Vector3 torque
 
float torque2d
 
ForceMode mode
 
ForceMode2D mode2d
 
Rigidbody body = null
 
Rigidbody2D body2d = null
 
bool is2d
 

Detailed Description

Add torque to a rigidbody (physic)

This action use the unity RigidBody.AddTorque method. For more details (3d), Please see https://docs.unity3d.com/ScriptReference/Rigidbody.AddTorque.html For more details (2d), Please see https://docs.unity3d.com/ScriptReference/Rigidbody2D.AddTorque.html

Member Data Documentation

Rigidbody ActionDirector.ActionAddTorque.body = null

The 3d ridigbody to affect

Rigidbody2D ActionDirector.ActionAddTorque.body2d = null

The 2d ridigbody to affect

bool ActionDirector.ActionAddTorque.is2d

Are we using 2d or 3d physic

ForceMode ActionDirector.ActionAddTorque.mode

The force mode to use.

ForceMode2D ActionDirector.ActionAddTorque.mode2d

The force mode to use.

Vector3 ActionDirector.ActionAddTorque.torque

Torque vector in world coordinates.

float ActionDirector.ActionAddTorque.torque2d

Torque to apply.


The documentation for this class was generated from the following file: