|
ActionDirector
1.0.0
The action director's cut for rapid actions integration
|
Update an animator parameter. More...
Public Types | |
| enum | TypeValue { boolValue = 0, intValue = 1, floatValue = 2, triggerValue = 3 } |
Public Member Functions | |
| override void | Run () |
Public Attributes | |
| Animator | animator |
| string | parameterName |
| bool | boolValue = false |
| int | intValue = 0 |
| float | floatValue = 0f |
| TypeValue | typeValue |
Update an animator parameter.
This action change an animator parameter. This is helpful to change the state of an animation. For more information on the Unity Animator, please see http://docs.unity3d.com/Manual/Animator.html
| Animator ActionDirector.ActionAnimatorSetParameter.animator |
The animator object to affect
| bool ActionDirector.ActionAnimatorSetParameter.boolValue = false |
The boolean value to set (typeValue must be boolValue)
| float ActionDirector.ActionAnimatorSetParameter.floatValue = 0f |
The float value to set (typeValue must be floatValue)
| int ActionDirector.ActionAnimatorSetParameter.intValue = 0 |
The int value to set (typeValue must be intValue)
| string ActionDirector.ActionAnimatorSetParameter.parameterName |
The name of the parameter to update
| TypeValue ActionDirector.ActionAnimatorSetParameter.typeValue |
The type of the parameter we want to update.