ActionDirector  1.0.0
The action director's cut for rapid actions integration
ActionDirector.ActionAnimatorSetParameter Class Reference

Update an animator parameter. More...

Inheritance diagram for ActionDirector.ActionAnimatorSetParameter:

Public Types

enum  TypeValue { boolValue = 0, intValue = 1, floatValue = 2, triggerValue = 3 }
 

Public Member Functions

override void Run ()
 

Public Attributes

Animator animator
 
string parameterName
 
bool boolValue = false
 
int intValue = 0
 
float floatValue = 0f
 
TypeValue typeValue
 

Detailed Description

Update an animator parameter.

This action change an animator parameter. This is helpful to change the state of an animation. For more information on the Unity Animator, please see http://docs.unity3d.com/Manual/Animator.html

Member Data Documentation

Animator ActionDirector.ActionAnimatorSetParameter.animator

The animator object to affect

bool ActionDirector.ActionAnimatorSetParameter.boolValue = false

The boolean value to set (typeValue must be boolValue)

float ActionDirector.ActionAnimatorSetParameter.floatValue = 0f

The float value to set (typeValue must be floatValue)

int ActionDirector.ActionAnimatorSetParameter.intValue = 0

The int value to set (typeValue must be intValue)

string ActionDirector.ActionAnimatorSetParameter.parameterName

The name of the parameter to update

TypeValue ActionDirector.ActionAnimatorSetParameter.typeValue

The type of the parameter we want to update.


The documentation for this class was generated from the following file: