ActionDirector  1.0.0
The action director's cut for rapid actions integration
ActionDirector.ActionAxisRunAction Class Reference

Setup actions on an input axis button. More...

Inheritance diagram for ActionDirector.ActionAxisRunAction:

Public Member Functions

override void Run ()
 
override void Step (float delta)
 
override void Stop ()
 

Public Attributes

Action actionToRunNegative
 
Action actionToRunPositive
 
Action actionToRunIdle
 
bool startOnEnable = false
 
string inputName
 
bool runNegativeOnce = false
 
bool runPositiveOnce = false
 
bool runIdleOnce = false
 

Detailed Description

Setup actions on an input axis button.

While this action is running, actions will be launch on input axis (Ex: Left right, up down, joystick arrows)

Member Data Documentation

Action ActionDirector.ActionAxisRunAction.actionToRunIdle

Action to run when axis is idle (no axis)

Action ActionDirector.ActionAxisRunAction.actionToRunNegative

Action to run when axis is negative value

Action ActionDirector.ActionAxisRunAction.actionToRunPositive

Action to run when axis is positive value

string ActionDirector.ActionAxisRunAction.inputName

The name of the input from unity menu Edit -> Project Settings -> Input

bool ActionDirector.ActionAxisRunAction.runIdleOnce = false

Do we launch the action only one time when the value is equal to 0?

bool ActionDirector.ActionAxisRunAction.runNegativeOnce = false

Do we launch the action only one time when the value is under 0?

bool ActionDirector.ActionAxisRunAction.runPositiveOnce = false

Do we launch the action only one time when the value is over 0?

bool ActionDirector.ActionAxisRunAction.startOnEnable = false

Run the action immediately when GameObject is enabled?


The documentation for this class was generated from the following file: