ActionDirector  1.0.0
The action director's cut for rapid actions integration
ActionDirector.ActionBreak Class Reference

Break the execution of the game. More...

Inheritance diagram for ActionDirector.ActionBreak:

Public Member Functions

override void Run ()
 

Detailed Description

Break the execution of the game.

This action will pause the execution of the game. This action is used to debug and track actions problems. You can resume the execution on clicking the pause button of the unity interface. This action should not be used when releasing in production.


The documentation for this class was generated from the following file: