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ActionDirector
1.0.0
The action director's cut for rapid actions integration
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Change the active state of a game object or a component. More...
Public Types | |
| enum | Type : int { GameObject = 0, Component = 1 } |
Public Member Functions | |
| override void | Run () |
Public Attributes | |
| GameObject | gameObjectTarget |
| Behaviour | componentTarget |
| bool | value |
| Type | type |
Change the active state of a game object or a component.
This action will change the active state of a game object or a component.
| Behaviour ActionDirector.ActionSetActive.componentTarget |
The component to change the active state
| GameObject ActionDirector.ActionSetActive.gameObjectTarget |
The game object to change the active state
| Type ActionDirector.ActionSetActive.type |
Is it a game object or a component?
| bool ActionDirector.ActionSetActive.value |
The new active state value