ActionDirector  1.0.0
The action director's cut for rapid actions integration
ActionDirector.ActionSetActive Class Reference

Change the active state of a game object or a component. More...

Inheritance diagram for ActionDirector.ActionSetActive:

Public Types

enum  Type : int { GameObject = 0, Component = 1 }
 

Public Member Functions

override void Run ()
 

Public Attributes

GameObject gameObjectTarget
 
Behaviour componentTarget
 
bool value
 
Type type
 

Detailed Description

Change the active state of a game object or a component.

This action will change the active state of a game object or a component.

Member Data Documentation

Behaviour ActionDirector.ActionSetActive.componentTarget

The component to change the active state

GameObject ActionDirector.ActionSetActive.gameObjectTarget

The game object to change the active state

Type ActionDirector.ActionSetActive.type

Is it a game object or a component?

bool ActionDirector.ActionSetActive.value

The new active state value


The documentation for this class was generated from the following file: