ActionDirector  1.0.0
The action director's cut for rapid actions integration
ActionDirector.ActionMoveBodyToObject Class Reference

Move a rigid body object to a transform object. More...

Inheritance diagram for ActionDirector.ActionMoveBodyToObject:
ActionDirector.ActionDuration

Public Member Functions

override void Run ()
 
override void StaticStep (float delta)
 
- Public Member Functions inherited from ActionDirector.ActionDuration
override void Step (float delta)
 
override void Run ()
 

Public Attributes

Rigidbody body = null
 
Rigidbody2D body2d = null
 
bool is2d
 
Transform transformToReach
 
Transform transformBezierObject
 
- Public Attributes inherited from ActionDirector.ActionDuration
float duration = 0.0f
 
Ease ease = new Ease()
 

Detailed Description

Move a rigid body object to a transform object.

This action will move a rigid body object to a transform object for the time of the action. Use this action instead of the MoveToObject if you are using physic. The bezier object affect the path to create curves in the direction movement.

Member Data Documentation

Rigidbody ActionDirector.ActionMoveBodyToObject.body = null

The 3d ridigbody to move

Rigidbody2D ActionDirector.ActionMoveBodyToObject.body2d = null

The 2d ridigbody to move

bool ActionDirector.ActionMoveBodyToObject.is2d

Are we using 2d or 3d physic

Transform ActionDirector.ActionMoveBodyToObject.transformBezierObject

Choose a transform object that will influence the path of the object. (This is optional)

Transform ActionDirector.ActionMoveBodyToObject.transformToReach

The transform object to reach


The documentation for this class was generated from the following file: