ActionDirector  1.0.0
The action director's cut for rapid actions integration
ActionDirector.ActionMoveBy Class Reference

Move a Transform object by a vector distance. More...

Inheritance diagram for ActionDirector.ActionMoveBy:
ActionDirector.ActionDuration

Public Member Functions

override void Run ()
 
override void StaticStep (float delta)
 
- Public Member Functions inherited from ActionDirector.ActionDuration
override void Step (float delta)
 
override void Run ()
 

Public Attributes

Vector3 vectorMovement
 
Transform transformObject
 
bool useLocalPosition = true
 
bool useBezierVector = false
 
Vector3 bezierVector
 
- Public Attributes inherited from ActionDirector.ActionDuration
float duration = 0.0f
 
Ease ease = new Ease()
 

Detailed Description

Move a Transform object by a vector distance.

This action will move by a vector distance for the time of the action. The bezier vector affect the path to create curves in the direction movement.

Member Data Documentation

Vector3 ActionDirector.ActionMoveBy.bezierVector

Choose a point on screen that will influence the path of the object.

Transform ActionDirector.ActionMoveBy.transformObject

The transform object to move

bool ActionDirector.ActionMoveBy.useBezierVector = false

Should a second point affect the path of the object?

bool ActionDirector.ActionMoveBy.useLocalPosition = true

Use the position of the GameObject's parent?

Vector3 ActionDirector.ActionMoveBy.vectorMovement

The vector to add to the Transfrom object


The documentation for this class was generated from the following file: