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ActionDirector
1.0.0
The action director's cut for rapid actions integration
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Move a Transform object to a vector point. More...
Public Member Functions | |
| override void | Run () |
| override void | StaticStep (float delta) |
Public Member Functions inherited from ActionDirector.ActionDuration | |
| override void | Step (float delta) |
| override void | Run () |
Public Attributes | |
| Vector3 | vectorMovement |
| Transform | transformObject |
| bool | useLocalPosition = true |
| bool | useBezierVector = false |
| Vector3 | bezierVector |
Public Attributes inherited from ActionDirector.ActionDuration | |
| float | duration = 0.0f |
| Ease | ease = new Ease() |
Move a Transform object to a vector point.
This action will move to a vector point for the time of the action. The bezier vector affect the path to create curves in the direction movement.
| Vector3 ActionDirector.ActionMoveTo.bezierVector |
Choose a point on screen that will influence the path of the object.
| Transform ActionDirector.ActionMoveTo.transformObject |
The transform object to move
| bool ActionDirector.ActionMoveTo.useBezierVector = false |
Should a second point affect the path of the object?
| bool ActionDirector.ActionMoveTo.useLocalPosition = true |
Use the position of the GameObject's parent?
| Vector3 ActionDirector.ActionMoveTo.vectorMovement |
The vector point to reach for the Transfrom object